private void Awake() { _clsInputKey = new KeyControl(); _clsInputKey.useDoubleIndex(0, 5); _clsTasks = base.gameObject.SafeGetComponent <SceneTasksMono>(); GameObject gameObject = base.transform.FindChild("TaskArsenalMain").gameObject; GameObject gameObject2 = gameObject.transform.FindChild("Task").gameObject; _clsArsenal = ((Component)gameObject2.transform.FindChild("Arsenal")).GetComponent <TaskMainArsenalManager>(); _clsConstruct = ((Component)gameObject2.transform.FindChild("Construct")).GetComponent <TaskConstructManager>(); _clsList = ((Component)gameObject2.transform.FindChild("TaskArsenalListManager")).GetComponent <TaskArsenalListManager>(); logicManager = new ArsenalManager(); dialogPopUp = new BaseDialogPopup(); }
private void Awake() { ArsenalTaskManager._clsInputKey = new KeyControl(0, 0, 0.4f, 0.1f); ArsenalTaskManager._clsInputKey.useDoubleIndex(0, 5); ArsenalTaskManager._clsTasks = base.get_gameObject().SafeGetComponent <SceneTasksMono>(); GameObject gameObject = base.get_transform().FindChild("TaskArsenalMain").get_gameObject(); GameObject gameObject2 = gameObject.get_transform().FindChild("Task").get_gameObject(); ArsenalTaskManager._clsArsenal = gameObject2.get_transform().FindChild("Arsenal").GetComponent <TaskMainArsenalManager>(); ArsenalTaskManager._clsConstruct = gameObject2.get_transform().FindChild("Construct").GetComponent <TaskConstructManager>(); ArsenalTaskManager._clsList = gameObject2.get_transform().FindChild("TaskArsenalListManager").GetComponent <TaskArsenalListManager>(); ArsenalTaskManager.logicManager = new ArsenalManager(); ArsenalTaskManager.dialogPopUp = new BaseDialogPopup(); }
private void OnDestroy() { UserInterfacePortManager.ReleaseUtils.Releases(ref mTextures_Preload); UserInterfacePortManager.ReleaseUtils.Releases(ref mParticleSystems_Managed); _uiCommon = null; _clsInputKey = null; _clsTasks = null; _clsArsenal = null; _clsConstruct = null; _clsList = null; logicManager = null; soundManager = null; dialogPopUp = null; asyncObj = null; commonPopup = null; _uiBgPanel = null; Mem.DelAry(ref _deck); Mem.DelAry(ref _ship); Mem.DelAry(ref _allShip); Mem.DelAry(ref dock); UIDrawCall.ReleaseInactive(); }
private void OnDestroy() { UserInterfacePortManager.ReleaseUtils.Releases(ref this.mTextures_Preload, false); UserInterfacePortManager.ReleaseUtils.Releases(ref this.mParticleSystems_Managed); ArsenalTaskManager._uiCommon = null; ArsenalTaskManager._clsInputKey = null; ArsenalTaskManager._clsTasks = null; ArsenalTaskManager._clsArsenal = null; ArsenalTaskManager._clsConstruct = null; ArsenalTaskManager._clsList = null; ArsenalTaskManager.logicManager = null; ArsenalTaskManager.soundManager = null; ArsenalTaskManager.dialogPopUp = null; ArsenalTaskManager.asyncObj = null; ArsenalTaskManager.commonPopup = null; ArsenalTaskManager._uiBgPanel = null; Mem.DelAry <DeckModel>(ref ArsenalTaskManager._deck); Mem.DelAry <ShipModel>(ref ArsenalTaskManager._ship); Mem.DelAry <ShipModel>(ref ArsenalTaskManager._allShip); Mem.DelAry <BuildDockModel>(ref ArsenalTaskManager.dock); UIDrawCall.ReleaseInactive(); }
private void OnDestroy() { _DesideBtn = null; _CancelBtn = null; _CrossBtn = null; taskMainArsenalManager = null; _Btn_L = null; _Btn_R = null; _Btn_Shikaku = null; taskArsenalListManager = null; key = null; key2 = null; _DesideBtnLabel = null; _CancelBtnLabel = null; _DesideBtnSprite = null; _CrossBtnSprite = null; _ShikakuBtnSprite = null; _Btn_L_Label = null; _Btn_R_Label = null; _Btn_Shikaku_Label = null; model = null; }