static Draw() { DrawMenu.AddGroupLabel("线圈设置 :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("只显示无冷却技能 ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("显示伤害指示器 ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("显示伤害百分比 ?")); _drawStatiscs = DrawMenu.Add("statiscsIndicatorDraw", new CheckBox("显示伤害统计数据 ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("显示 Q 范围 ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("显示 W 范围 ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("显示 E 范围 ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("显示 R 范围 ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "伤害指示器颜色:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Color R:"); }
static Draw() { DrawMenu.AddGroupLabel("Büyü Gösterge Ayarları :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Büyü hazırsa göster ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Hasar tespitçisi göster ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Hasarı yüzde olarka göster ?")); _drawStatiscs = DrawMenu.Add("statiscsIndicatorDraw", new CheckBox("Hasar istatistiklerini göster ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("Göster Q Menzili ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("Göster W Menzili ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("Göster E Menzili ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("Göster R Menzili ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Hasartespiti rengi:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Renk Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Renk W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Renk E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Renk R:"); }
static Draw() { DrawMenu.AddGroupLabel("Spell drawings Settings :"); _drawReady = DrawMenu.Add("drawOnlyWhenReady", new CheckBox("Draw the spells only if they are ready ?")); _drawHealth = DrawMenu.Add("damageIndicatorDraw", new CheckBox("Draw damage indicator ?")); _drawPercent = DrawMenu.Add("percentageIndicatorDraw", new CheckBox("Draw damage percentage ?")); _drawStatiscs = DrawMenu.Add("statiscsIndicatorDraw", new CheckBox("Draw damage statistics ?")); DrawMenu.AddSeparator(1); _drawQ = DrawMenu.Add("qDraw", new CheckBox("Draw Q spell range ?")); _drawW = DrawMenu.Add("wDraw", new CheckBox("Draw W spell range ?")); _drawE = DrawMenu.Add("eDraw", new CheckBox("Draw E spell range ?")); _drawR = DrawMenu.Add("rDraw", new CheckBox("Draw R spell range ?")); _healthColor = new ColorConfig(DrawMenu, "healthColorConfig", Color.Orange, "Color Damage Indicator:"); _qColor = new ColorConfig(DrawMenu, "qColorConfig", Color.Blue, "Color Q:"); _wColor = new ColorConfig(DrawMenu, "wColorConfig", Color.Red, "Color W:"); _eColor = new ColorConfig(DrawMenu, "eColorConfig", Color.DeepPink, "Color E:"); _rColor = new ColorConfig(DrawMenu, "rColorConfig", Color.Yellow, "Color R:"); }