public static void AfterFight(ref ICharacters character, ref ICharacters opponent) { if (opponent.HitPoints <= 80) { Console.Clear(); Console.WriteLine("YOU WIN!!! :)"); Thread.Sleep(2000); character.AmountOfAtributes += 5; Arena.CharacterStatsAfterFight(ref character, ref opponent); MoneyAssignment.MoneyAfterFight(ref character); Increase.Add(character); character.Level += 1; } if (character.HitPoints <= 80) { Console.WriteLine("YOU LOST!"); Thread.Sleep(2000); Arena.CharacterStatsAfterFight(ref character, ref opponent); MoneyAfterDefeat.MoneyAfterFight(character); CityMap.ShowMap(character); } }
public static void Boss(ICharacters character, ICharacters opponent) { if (opponent.HitPoints <= 80) { Console.Clear(); Console.WriteLine("YOU WIN with bossss!!! :)"); Thread.Sleep(2000); character.AmountOfAtributes += 5; Arena.CharacterStatsAfterFight(ref character, ref opponent); MoneyAssignment.MoneyAfterFight(ref character); Console.WriteLine("YOU WIN THE GAME. YOU ARE THE BEST! :D"); Thread.Sleep(5000); Ending.TheEnd(); } if (character.HitPoints <= 80) { Console.WriteLine("YOU LOST :("); Thread.Sleep(2000); Arena.CharacterStatsAfterFight(ref character, ref opponent); MoneyAfterDefeat.MoneyAfterFight(character); CityMap.ShowMap(character); } }