public static ICharacters Spell(ref ICharacters character, ref ICharacters opponent)
        {
            int    AttackDealt;
            int    HitPointsDefender;
            Random rand = new Random();

            AttackDealt       = OffensiveActionsOpponent.IntelligenceAction(opponent);
            HitPointsDefender = character.HitPoints;
            if (DefenseActionsOpponent.ArmorAction(character) > AttackDealt)
            {
                character.HitPoints = HitPointsDefender - 10;
            }
            else
            {
                character.HitPoints = HitPointsDefender - ((AttackDealt) * DefenseActionsOpponent.LuckAction(character));
            }
            return(character);
        }
        public static ICharacters Attack(ref ICharacters character, ref ICharacters opponent)
        {
            int    AttackDealt;
            int    HitPointsDefender;
            Random rand = new Random();

            AttackDealt       = OffensiveActionsOpponent.StrengthAction(opponent);
            HitPointsDefender = character.HitPoints;
            if (DefenseActionsOpponent.ArmorAction(character) > AttackDealt)
            {
                character.HitPoints = HitPointsDefender - 5;
            }
            else
            {
                character.HitPoints = HitPointsDefender - ((AttackDealt) - DefenseActionsOpponent.ArmorAction(character)) * DefenseActionsOpponent.LuckAction(character);
            }
            return(character);
        }