private void Dbg1(string command, string[] args) { List <Vector2> openSpaces = this.planer.AnalyzeLocationInfo(Game1.currentLocation); this.controller = new PathFindController(this.junimo, Game1.currentLocation, StardewValley.Utility.Vector2ToPoint(openSpaces[0]), 2); this.locationInformationHelper = new LocationInformationHelper(); IEnumerable <Building> animalBuildings = this.locationInformationHelper.GetAnimalFarmBuildings(); this.locationInformationHelper.GetFarmAnimals(Game1.getFarm()); this.locationInformationHelper.GetNearestChestsToFarmBuilding(animalBuildings.First()); }
public Planner(IMonitor _monitor) { this.monitor = _monitor; this.locationInformationHelper = new LocationInformationHelper(); }