protected override void OnDeactivate() { Game.OnUpdate -= Game_OnUpdate; ObjectManager.OnAddEntity -= ObjectManager_OnAddEntity; Player.OnExecuteOrder -= Player_OnExecuteAction; jungleStacker.OnClose(); }
private void Events_OnClose(object sender, EventArgs e) { Events.OnClose -= Events_OnClose; Game.OnIngameUpdate -= Game_OnUpdate; ObjectManager.OnAddEntity -= ObjectManager_OnAddEntity; Player.OnExecuteOrder -= Player_OnExecuteAction; jungleStacker.OnClose(); }