예제 #1
0
 protected override void OnDeactivate()
 {
     Game.OnUpdate             -= Game_OnUpdate;
     ObjectManager.OnAddEntity -= ObjectManager_OnAddEntity;
     Player.OnExecuteOrder     -= Player_OnExecuteAction;
     jungleStacker.OnClose();
 }
예제 #2
0
 private void Events_OnClose(object sender, EventArgs e)
 {
     Events.OnClose            -= Events_OnClose;
     Game.OnIngameUpdate       -= Game_OnUpdate;
     ObjectManager.OnAddEntity -= ObjectManager_OnAddEntity;
     Player.OnExecuteOrder     -= Player_OnExecuteAction;
     jungleStacker.OnClose();
 }