// Spawn all enemies for level public static void SpawnEnemies(EnemyManager enemyManager) { enemyManager.SpawnEnemy(new Vector2(275, 188), new Vector2(450, 188), 2); }
// Spawn all enemies for level public static void SpawnEnemies(EnemyManager enemyManager) { enemyManager.SpawnEnemy(new Vector2(15, 87), new Vector2(512, 87), 4); enemyManager.SpawnEnemy(new Vector2(115, 187), new Vector2(512, 187), 10); }