public void prepareStream() { //This makes the stream realtime WaveChannel32 inputStream = new WaveChannel32(audioFileReader) { PadWithZeroes = false // don't pad, otherwise the stream never ends }; //This vocodes the stream stream = new JumpCutterStreamProcessor(inputStream, ref options); }
public List <int> writeAudio() { //This vocodes the stream var stream = new JumpCutterStreamProcessor(audioFileReader, ref options); var frameAudio = new byte[options.samplesPerFrame * 4]; int readCount; var audioFileWriter = new WaveFileWriter(options.temp_dir + @"\finalAudio.wav", audioFileReader.WaveFormat); while ((readCount = stream.Read(frameAudio, 0, frameAudio.Length)) > 0) { audioFileWriter.Write(frameAudio, 0, readCount); } audioFileWriter.Dispose(); return(stream.getFrames()); }