public GameObject(Vector2 position, Sprite sprite) { this.Position = position; this.Sprite = sprite; }
public PileOfSnow(Vector2 position, Sprite sprite) : base(position, sprite) { this.RefillTime = 0; }
public Block(Vector2 position, Sprite sprite) : base(position, sprite) { }
public Snowball(Vector2 position, Sprite sprite, bool isGoingRight) : base(position, sprite) { this.IsMelting = false; this.IsGoingRight = isGoingRight; }