//Constructor... public ChoosePlayerModeManager(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.ChoosePlayerModeManager) { //Create menu item list string[] menuItems = { "Single player", "Multiplayer (two player)", "Back to main menu"}; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
//Constructor... public OptionsMenu(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.Options) { //Create menu item list string[] menuItems = { "Option menu 1: Not yet implemented", "Option menu 2: Not yet implemented", "Option menu 3: Not yet implemented", "Option menu 4: Not yet implemented" }; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
public HelpMenu(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, SpriteFont headlineFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.HelpMenu) { //Create menu item list string[] menuItems = { "Back to main menu"}; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Add a headline string headlineText = "How to play"; _headline = new TextBoxComponent(game, spriteBatch, headlineFont, headlineText, headlineFont.MeasureString(headlineText).X); _headline.Position = new Vector2(_headline.Position.X, _menuComponent.Position.Y - _headline.Height - 20); Components.Add(_headline); string text = "Mission:\n" + "Jump as high as you can. As you progress towards the sky, the difficulty will increase. Tip: you can bounce of the wall for that extra boost if your surroundings allow it. Good luck! \n\n" + "Controls:\n" + "Player one: W to jump, A to go left and D to go right.\n" + "Player two: Up key to jump, left key to go left and right key to go right."; _textBoxComponent = new TextBoxComponent(game, spriteBatch, spriteFont, text, game.Window.ClientBounds.Width - 200, 10); Components.Add(_textBoxComponent); const int componentOffest = 20; //position the components on the screen _menuComponent.Position = new Vector2(_menuComponent.Position.X, _textBoxComponent.Position.Y + _textBoxComponent.Height + _menuComponent.Height + componentOffest); _headline.Position = new Vector2(_headline.Position.X, _textBoxComponent.Position.Y - _headline.Height - componentOffest); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
//Constructor... public GameOver(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, SpriteFont headlineFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.GameOver) { //Add the scoreBoard string scoreBoardText = "Player 1: 1000"; _scoreBoard = new TextBoxComponent(game, spriteBatch, spriteFont, scoreBoardText, spriteFont.MeasureString(scoreBoardText).X); Components.Add(_scoreBoard); //Add a headline string headlineText = "Game over!"; _headline = new TextBoxComponent(game, spriteBatch, headlineFont, headlineText, headlineFont.MeasureString(headlineText).X); Components.Add(_headline); //Create menu item list string[] menuItems = { "Back to main menu" }; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Fix Positions of the components PositionizeGameOverComponents(); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
//Constructor public NewHighscore(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, SpriteFont headlineFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.NewHighscore) { _game = game; _spriteFont = spriteFont; //Create menu item list string[] menuItems = { "Confirm" }; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Add a headline string text = "New Highscore!"; _headline = new TextBoxComponent(game, spriteBatch, headlineFont, text, headlineFont.MeasureString(text).X); Components.Add(_headline); string subHeadlinetext = "Write your name. When finished, press TAB to switch to next player, or ENTER to exit"; _subHeadline = new TextBoxComponent(game, spriteBatch, _spriteFont, subHeadlinetext, DescriptionTextWidth); Components.Add(_subHeadline); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
//Constructor public HighscoreMenu(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, SpriteFont headlineFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.Highscore) { //Create menu item list string[] menuItems = { "Back to main menu" }; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Add a headline const string text = "Highscore"; _headline = new TextBoxComponent(game, spriteBatch, headlineFont, text, headlineFont.MeasureString(text).X); Components.Add(_headline); //Add a headline //Dummy placeholder text to measure width of textbox component string highscoreContentText = "1) Magnus Sandgren : 10000"; _highscoreContent = new TextBoxComponent(game, spriteBatch, spriteFont, highscoreContentText, spriteFont.MeasureString(highscoreContentText).X); Components.Add(_highscoreContent); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }
//Constructor... public InGameMenu(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont spriteFont, SpriteFont headlineFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.InGameMenu) { //Create menu item list string[] menuItems = {"Resume game", "Exit to main menu"}; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); string text = "Pause"; _headline = new TextBoxComponent(game, spriteBatch, headlineFont, text, headlineFont.MeasureString(text).X, 0); _headline.Position = new Vector2(_headline.Position.X, _menuComponent.Position.Y - _headline.Height - 20); Components.Add(_headline); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image const int imageWidth = 600; const int imageHeight = 400; _imageRectangle = new Rectangle( (Game.Window.ClientBounds.Width - imageWidth) / 2, (Game.Window.ClientBounds.Height - imageHeight) / 2, imageWidth, imageHeight); }
//Constructor... public MainMenu(Game game, SpriteBatch spriteBatch, string managerId, SpriteFont menuItemFont, SpriteFont headlineFont, Texture2D image) : base(game, spriteBatch, managerId, GameStates.MainMenu) { //Create menu item list string[] menuItems = { "Start Game", "Highscore", "Options", "Help", "End Game" }; //Instantiate the MenuComponent _menuComponent = new MenuComponent(game, spriteBatch, menuItemFont, menuItems); //Add the menu to the components of the main menu screen Components.Add(_menuComponent); //Add a headline string text = "Main Menu"; _headline = new TextBoxComponent(game, spriteBatch, headlineFont, text, headlineFont.MeasureString(text).X, 50); _headline.Position = new Vector2(_headline.Position.X, _menuComponent.Position.Y - _headline.Height - 20); Components.Add(_headline); //Remember the image pointer for the draw method _image = image; //Create a rectangle that fills the whole window. This is for //drawing the background image _imageRectangle = new Rectangle( 0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height); }