private void Pose_OnSync(object sender, PoseFrameMMapSyncer.OnSyncEventArgs e) { Texture2D tex = e.SyncData.GetFrame(); Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), 0.5f * Vector2.one, 100.0f); if (BGRenderer.sprite != null) { Destroy(BGRenderer.sprite); BGRenderer.sprite = null; } BGRenderer.sprite = sprite; }
private void Pose_OnSync(object sender, PoseFrameMMapSyncer.OnSyncEventArgs e) { SyncFrom(e.SyncData); }
private void Pose_OnSync(object sender, PoseFrameMMapSyncer.OnSyncEventArgs e) { // Save the sync data into a local variable UpdateCurrentPose(e.SyncData); AlignPose(); }