/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Opciones") { // Create our menu entries. ungulateMenuEntry = new MenuEntry(string.Empty); languageMenuEntry = new MenuEntry(string.Empty); frobnicateMenuEntry = new MenuEntry(string.Empty); elfMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry back = new MenuEntry("Atras"); // Hook up menu event handlers. ungulateMenuEntry.Selected += UngulateMenuEntrySelected; languageMenuEntry.Selected += LanguageMenuEntrySelected; frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected; elfMenuEntry.Selected += ElfMenuEntrySelected; back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(ungulateMenuEntry); MenuEntries.Add(languageMenuEntry); MenuEntries.Add(frobnicateMenuEntry); MenuEntries.Add(elfMenuEntry); MenuEntries.Add(back); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Pausado") { // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry("Seguir Jugando"); MenuEntry quitGameMenuEntry = new MenuEntry("Salir a menu principal"); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen() : base("Hungry Cat") { // Create our menu entries. MenuEntry playGameMenuEntry = new MenuEntry("Pliau!!!"); //MenuEntry levelSelectMenuEntry = new MenuEntry("Seleccionar Nivel"); MenuEntry optionsMenuEntry = new MenuEntry("Opciones"); MenuEntry exitMenuEntry = new MenuEntry("Salir"); // Hook up menu event handlers. playGameMenuEntry.Selected += PlayGameMenuEntrySelected; playGameMenuEntry.Selected += LevelSelectEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(playGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(exitMenuEntry); }