public WorleyNoise(int seed, float jitter, DistanceFunction distanceFunc = DistanceFunction.Euclidean, CombinationFunction combinationFunc = CombinationFunction.D1_D0) { Jitter = jitter; Distance = distanceFunc; Combination = combinationFunc; Perm = new NoiseUtil.PermutationTable(1024, 255, seed); }
public ValueNoise(int seed) { perm = new NoiseUtil.PermutationTable(1024, 255, seed); }