/// <summary>
        /// Add an inventory item given an item model if it doesn't exist
        /// Reactivates it if deactivated
        /// </summary>
        /// <param name="model"></param>
        /// <returns>The manipulated/created inventory entry</returns>
        private Inventory AddToInventory(ItemModel model)
        {
            JourListDMContainer dm = new JourListDMContainer();
            var member = dm.Members.SingleOrDefault(z => z.Name == User.Identity.Name);

            if (member == null) return null;

            // If inventory already exists but is inactive, reactivate
            // If it exists and is active, then just return the inventory item, do nothing
            Inventory inv;
            if ((inv = member.Inventories.FirstOrDefault(z=>z.Item.Id == model.Id)) != null)
            {
                if (inv.Active == false)
                    inv.Active = true;
                else return inv;
            }

            // Add an inventory listing if it doesn't exist.
            else
            {
                inv = new Inventory();
                inv.Item = dm.Items.Single(z=>z.Id == model.Id);
                inv.RestockThreshold = model.RestockThreshold;
                inv.OnHand = model.OnHand;
                inv.RequiredQuantity = model.RequiredQuantity;
                inv.Unit = dm.Units.Single(z => z.Id == model.UnitId);
                inv.Member = member;
                dm.AddToInventories(inv);
            }

            dm.SaveChanges();

            return inv;
        }