예제 #1
0
 protected override void FromRgb(Rgb color)
 {
     var xyz = color.ToColorSpace<Xyz>();
     var dividend = xyz.X + xyz.Y + xyz.Z;
     Y1 = xyz.Y;
     X = dividend.ApproximatelyEquals(0) ? 0 : xyz.X / dividend;
     Y2 = dividend.ApproximatelyEquals(0) ? 0 : xyz.Y / dividend;
 }
예제 #2
0
 public Yxy(Rgb color)
 {
     FromRgb(color);
 }
예제 #3
0
        protected override void FromRgb(Rgb color)
        {
            var r1 = color.R / 255.0;
            var g1 = color.G / 255.0;
            var b1 = color.B / 255.0;

            var cMin = r1;
            var cMax = r1;
            if (g1 > cMax)
                cMax = g1;
            if (b1 > cMax)
                cMax = b1;
            if (g1 < cMin)
                cMin = g1;
            if (b1 < cMin)
                cMin = b1;
            var delta = cMax - cMin;

            H = 0;
            S = 0;
            L = (cMax + cMin) / 2.0;

            if (!color.R.Equals(color.G) || !color.G.Equals(color.B))
            {
                if (r1.Equals(cMax))
                    H = (g1 - b1) / delta;
                else if (g1.Equals(cMax))
                    H = 2.0 + (b1 - r1) / delta;
                else if (b1.Equals(cMax))
                    H = 4.0 + (r1 - g1) / delta;

                H *= 60.0;
                if (H < 0) H += 360.0;
            }

            if (!delta.Equals(0))
            {
                S = delta / (1.0 - System.Math.Abs(2.0 * L - 1.0));
            }
        }
예제 #4
0
 public Hsl(Rgb color)
 {
     FromRgb(color);
 }
예제 #5
0
        protected override void FromRgb(Rgb color)
        {
            var xyz = color.ToColorSpace<Xyz>();
            var x = xyz.X / Xyz.WhiteReference[0];
            var y = xyz.Y / Xyz.WhiteReference[1];
            var z = xyz.Z / Xyz.WhiteReference[2];

            x = x > Xyz.Epsilon ? CubicRoot(x) : (Xyz.Kappa * x + 16) / 116;
            y = y > Xyz.Epsilon ? CubicRoot(y) : (Xyz.Kappa * y + 16) / 116;
            z = z > Xyz.Epsilon ? CubicRoot(z) : (Xyz.Kappa * z + 16) / 116;

            L = System.Math.Max(0, 116 * y - 16);
            A = 500 * (x - y);
            B = 200 * (y - z);
        }
예제 #6
0
 public Lab(Rgb color)
 {
     FromRgb(color);
 }
예제 #7
0
        protected override void FromRgb(Rgb color)
        {
            var r = color.R / 255.0;
            var g = color.G / 255.0;
            var b = color.B / 255.0;

            r = (r > 0.04045 ? System.Math.Pow((r + 0.055) / 1.055, 2.4) : r / 12.92) * 100.0;
            g = (g > 0.04045 ? System.Math.Pow((g + 0.055) / 1.055, 2.4) : g / 12.92) * 100.0;
            b = (b > 0.04045 ? System.Math.Pow((b + 0.055) / 1.055, 2.4) : b / 12.92) * 100.0;

            // TODO: Hard-coded to use sRGB. Update to allow multiple working spaces
            X = r * RgbXyzMatrix.SRgb[0, 0] + g * RgbXyzMatrix.SRgb[0, 1] + b * RgbXyzMatrix.SRgb[0, 2];
            Y = r * RgbXyzMatrix.SRgb[1, 0] + g * RgbXyzMatrix.SRgb[1, 1] + b * RgbXyzMatrix.SRgb[1, 2];
            Z = r * RgbXyzMatrix.SRgb[2, 0] + g * RgbXyzMatrix.SRgb[2, 1] + b * RgbXyzMatrix.SRgb[2, 2];
        }
예제 #8
0
 public Lch(Rgb color)
 {
     FromRgb(color);
 }
예제 #9
0
 public Luv(Rgb color)
 {
     FromRgb(color);
 }
예제 #10
0
 protected override void FromRgb(Rgb color)
 {
     R = color.R;
     G = color.G;
     B = color.B;
 }
예제 #11
0
        protected override void FromRgb(Rgb color)
        {
            var xyz = color.ToColorSpace<Xyz>();
            var y = xyz.Y / Xyz.WhiteReference[1];
            L = y > Xyz.Epsilon ? 116.0 * System.Math.Pow(y, 1.0 / 3.0) - 16.0 : Xyz.Kappa * y;

            var targetDenominator = xyz.X + 15.0 * xyz.Y + 3.0 * xyz.Z;
            var referenceDenominator = Xyz.WhiteReference[0] + 15.0 * Xyz.WhiteReference[1] + 3.0 * Xyz.WhiteReference[2];
            var xTarget = targetDenominator.Equals(0)
                              ? 0
                              : 4.0 * xyz.X / targetDenominator -
                                4.0 * Xyz.WhiteReference[0] / referenceDenominator;
            var yTarget = targetDenominator.Equals(0)
                              ? 0
                              : 9.0 * xyz.Y / targetDenominator -
                                9.0 * Xyz.WhiteReference[1] / referenceDenominator;
            U = 13.0 * L * xTarget;
            V = 13.0 * L * yTarget;
        }
예제 #12
0
 public HunterLab(Rgb color)
 {
     FromRgb(color);
 }
예제 #13
0
 protected override void FromRgb(Rgb color)
 {
     var xyz = color.ToColorSpace<Xyz>();
     L = 10.0 * System.Math.Sqrt(xyz.Y);
     A = !xyz.Y.Equals(0) ? 17.5 * ((1.02 * xyz.X - xyz.Y) / System.Math.Sqrt(xyz.Y)) : 0;
     B = !xyz.Y.Equals(0) ? 7.0 * ((xyz.Y - 0.847 * xyz.Z) / System.Math.Sqrt(xyz.Y)) : 0;
 }
예제 #14
0
            protected override void FromRgb(Rgb color)
            {
                var cmy = new Cmy(color);
                var k = 1.0;

                if (cmy.C < k)
                    k = cmy.C;
                if (cmy.M < k)
                    k = cmy.M;
                if (cmy.Y < k)
                    k = cmy.Y;
                K = k;

                if (k.ApproximatelyEquals(1.0))
                {
                    C = 0;
                    M = 0;
                    Y = 0;
                }
                else
                {
                    C = (cmy.C - k) / (1 - k);
                    M = (cmy.M - k) / (1 - k);
                    Y = (cmy.Y - k) / (1 - k);
                }
            }
예제 #15
0
 protected override void FromRgb(Rgb color)
 {
     base.FromRgb(color);
     var rgba = color as Rgba;
     if (rgba != null)
         A = rgba.A;
 }
예제 #16
0
 public Cmyk(Rgb color)
 {
     FromRgb(color);
 }
예제 #17
0
        protected override void FromRgb(Rgb color)
        {
            var lab = new Lab(color);
            var hDeg = System.Math.Atan2(lab.B, lab.A);

            if (hDeg > 0)
            {
                hDeg = hDeg / System.Math.PI * 180.0;
            }
            else
            {
                hDeg = 360.0 - System.Math.Abs(hDeg) / System.Math.PI * 180.0;
            }

            if (hDeg < 0)
                hDeg += 360.0;
            else if (hDeg >= 360)
                hDeg -= 360.0;

            L = lab.L;
            C = System.Math.Sqrt(lab.A * lab.A + lab.B * lab.B);
            H = hDeg;
        }