protected override void Initialize() { Camera = new Camera(this); Camera.Position = new Vector3(15, 15, 30); Camera.Target = Camera.Position + Vector3.Normalize(new Vector3(10, 5, 20)); debugDrawer = new DebugDrawer(this); debugDrawer.UpdateOrder = int.MaxValue / 2; display = new Display(this); display.DrawOrder = int.MaxValue; display.DisplayText[5] = "PRESS ENTER TO SHOW SCENE EDITOR"; quadDrawer = new QuadDrawer(this); this.Components.Add(quadDrawer); this.Components.Add(display); this.Components.Add(debugDrawer); this.Components.Add(Camera); base.Initialize(); }