public JitterDemo()
        {
            this.IsMouseVisible = true;
            graphics = new GraphicsDeviceManager(this);
            
            Content.RootDirectory = "Content";

            this.IsFixedTimeStep = false;
            this.graphics.SynchronizeWithVerticalRetrace = false;

            CollisionSystem collision = new CollisionSystemSAP();
            world = new World(collision); world.AllowDeactivation = false;

            codeForm = new CodeForm(world);

            RigidBody ground = new RigidBody(new BoxShape(new JVector(1000, 10, 1000)));
            ground.Position = new JVector(0, -5, 0); ground.Tag = true;
            ground.IsStatic = true; world.AddBody(ground);

            this.Window.Title = "Jitter Demo (Preview) - Jitter © by Thorben Linneweber";
        }
        public JitterDemo()
        {
            this.IsMouseVisible = true;
            graphics            = new GraphicsDeviceManager(this);

            Content.RootDirectory = "Content";

            this.IsFixedTimeStep = false;
            this.graphics.SynchronizeWithVerticalRetrace = false;

            CollisionSystem collision = new CollisionSystemSAP();

            world = new World(collision); world.AllowDeactivation = false;

            codeForm = new CodeForm(world);

            RigidBody ground = new RigidBody(new BoxShape(new JVector(1000, 10, 1000)));

            ground.Position = new JVector(0, -5, 0); ground.Tag = true;
            ground.IsStatic = true; world.AddBody(ground);

            this.Window.Title = "Jitter Demo (Preview) - Jitter © by Thorben Linneweber";
        }