public RigidBody() { this.clampAxis = new List <Axis>(); this.material = new Material(); this.rigidBody = new JRigidBody(new SphereShape(1.0f), this.material); this.AffectedByGravity = false; }
public HeightMapTerrain(Project2Game game, Vector3 position, Texture2D heightMap, float xScale, float zScale) : base(game,position,xScale,zScale) { this.HeightMap = heightMap; this.TerrainData = GenerateTerrainData(); this.GenerateGeometry(); this.CreateBuffers(); this.PhysicsDescription = GeneratePhysicsDescription(); game.physics.AddBody(PhysicsDescription); }
public PhysicsBody(Shape shape) { this.Body = new Jitter.Dynamics.RigidBody(shape); }