/// <summary> /// 像素坐标转换为UV坐标; /// </summary> public static Vector2 PixelToUV(this Texture2D texture, Pixel pixel) { return(TexCoordConvert.ToUV(pixel, texture.width, texture.height)); }
/// <summary> /// UV坐标转换为像素坐标; /// </summary> public static Pixel UVToPixel(this Texture2D texture, Vector2 uv) { return(TexCoordConvert.ToPixel(uv, texture.width, texture.height)); }