public Chassis(Car car) { body = new ChassisBody(car); collisionSkin = new CollisionSkin(body); body.CollisionSkin = collisionSkin; float length = 6.0f; float width = 2.3f; float height = 1.6f; Vector3 min = new Vector3(-0.5f * length, 0.0f, -width * 0.5f); Vector3 max = new Vector3(0.5f * length, height, width * 0.5f); SetDims(min, max); }
/// <summary> /// Constructor /// </summary> /// <param name="car"></param> public Chassis(RollingVehicle car) { body = new ChassisBody(car); collisionSkin = new CollisionSkin(body); body.CollisionSkin = collisionSkin; float length = 6.0f; float width = 2.3f; float height = 1.6f; Vector3 min = new Vector3(-0.5f * length, 0.0f, -width * 0.5f); Vector3 max = new Vector3(0.5f * length, height, width * 0.5f); SetDims(min, max); }
public Chassis(Car car) { _body = new ChassisBody(car); Skin = new CollisionSkin(_body); _body.CollisionSkin = Skin; const float length = 6.0f; const float width = 2.3f; const float height = 1.6f; var min = new Vector3(-0.5f * length, 0.0f, -width * 0.5f); var max = new Vector3(0.5f * length, height, width * 0.5f); SetDims(min, max); }
public Chassis(Car car) { body = new ChassisBody(car); collisionSkin = new CollisionSkin(body); body.CollisionSkin = collisionSkin; float s = 2; float length = 4.0f * s; float width = 4.3f * s; float height = 1.6f * s; Vector3 min = new Vector3(-0.5f * length, 0.0f, -width * 0.5f); Vector3 max = new Vector3(0.5f * length, height, width * 0.5f); SetDims(min, max); }