public static ImportSetting_Texture CreateImportSetting_Texture(string name) { ImportSetting_Texture set = ImportSetting_Texture.CreateInstance <ImportSetting_Texture>(); set.Init(name); return(set); }
private void AddItem() { switch (m_AddFilterType) { case ImportSetting_Base.FilterType.MODEL: { m_CurRule.sets.Add(ImportSetting_Model.CreateImportSetting_Model(NewName(m_AddFilterType))); } break; case ImportSetting_Base.FilterType.TEXTURE: { m_CurRule.sets.Add(ImportSetting_Texture.CreateImportSetting_Texture(NewName(m_AddFilterType))); } break; } m_SelectedID = m_CurRule.sets.Count - 1; serializedObject.ApplyModifiedProperties(); }