private void HidePauseMenu() { PlayerNumber = -1; gameObject.SetActive(false); PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(true); Time.timeScale = 1f; }
private void ShowPauseMenu() { PlayerIndicatorIcon.color = PlayerColor; gameObject.SetActive(true); PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(false); Time.timeScale = 0f; }
public bool HandleEvent(AFEvent afEvent) { switch (afEvent.type) { case AFEventType.PLAYERS_ALL_CREATED: { PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(false); Debug.Log("Delaying player input start"); Invoke("ReEnableAllPlayersInputResponses", PlayersState.INSTANCE.WaitTimeForPlayersToStart); if (!hasCalledNotifyGameCanStart) { hasCalledNotifyGameCanStart = true; Invoke("NotifyGameCanStart", PlayersState.INSTANCE.WaitTimeForPlayersToStart); } isAwaiting = true; break; } case AFEventType.GAME_OVER: { PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(false); //TODO: Move the score to the center of the screen Invoke("LoadGameOverScene", PlayersState.INSTANCE.WaitTimeToDisplayGameOver); break; } case AFEventType.ROUND_OVER: { PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(false); Invoke("LoadRoundOverScene", PlayersState.INSTANCE.WaitTimeToDisplayGameOver); break; } } return(false); }
private void QuitGame() { PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(true); Time.timeScale = 1f; AFEventManager.INSTANCE.RemoveAllListeners(); PlayersState.INSTANCE.Reset(); SceneManager.LoadScene(SceneNames.GAME_MODE_SELECTION); }
void ReEnableAllPlayersInputResponses() { isAwaiting = false; PlayerComponentsEnabler.EnableOrDisableAllPlayersInputResponses(true); Debug.Log("Player input is now processed"); }