private void Cell_Click(object sender, EventArgs e) { JeopardyButton btn = (JeopardyButton)sender; Gameboard gb = (Gameboard)Session["Gameboard"]; gb.getQuestion(btn.category, btn.dollarValue).display = false; updateGameboard(gb); Session["Gameboard"] = gb; }
/// <summary> /// retrieve the question for the clicked cell and redirect to wager or questionui /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Cell_Click(object sender, EventArgs e) { JeopardyButton btn = (JeopardyButton)sender; Gameboard gb = (Gameboard)Session["Gameboard"]; gb.getQuestion(btn.category, btn.dollarValue).display = false; Session["Gameboard"] = gb; Question q = gb.getQuestion(btn.category, btn.dollarValue); Session["Question"] = q; if (q.wagerActive) { Response.Redirect("Wager.aspx"); } else { Response.Redirect("QuestionUI.aspx"); } }
/// <summary> /// create and initialize elements of the gameboard display /// </summary> /// <param name="gb">current gameboard</param> private void drawGameboard(Gameboard gb) { List <JeopardyButton> buttons = new List <JeopardyButton>(); TableRow Header = new TableRow(); tblGameboard.Rows.Add(Header); foreach (string category in gb.roundCategories) { TableCell cell = new TableCell(); cell.ForeColor = System.Drawing.Color.White; cell.HorizontalAlign = HorizontalAlign.Center; cell.VerticalAlign = VerticalAlign.Middle; cell.Text = category; cell.CssClass = "boardHead"; Header.Cells.Add(cell); } foreach (int value in gb.values) { TableRow row = new TableRow(); tblGameboard.Rows.Add(row); foreach (string category in gb.roundCategories) { Question q = gb.getQuestion(category, value); TableCell cell = new TableCell(); cell.CssClass = "boardCell"; cell.HorizontalAlign = HorizontalAlign.Center; cell.VerticalAlign = VerticalAlign.Middle; JeopardyButton b = new JeopardyButton(); b.category = category; b.dollarValue = value; b.Text = "$" + value.ToString(); cell.Controls.Add(b); b.Click += Cell_Click; buttons.Add(b); b.CssClass = "GameBoardCell"; row.Cells.Add(cell); } } Session["GameBoardButtons"] = buttons; updateGameInfo(); }