/// <summary> /// Constructor /// </summary> /// <param name="parent">GameObect that owns the component</param> public FlyingBugControllerComponent(AnimationSetRenderComponent animSetComponent, PhysicsComponent physicsComponent, float movementImpulse, GameObject parent) : base(parent) { MovementImpulse = movementImpulse; AnimationSetRenderComponent = animSetComponent; PhysicsComponent = physicsComponent; Debug.Assert(AnimationSetRenderComponent != null); Debug.Assert(PhysicsComponent != null); AnimationSetRenderComponent.SetAnimation("Flying"); }
/// <summary> /// Constructor /// </summary> /// <param name="parent">GameObect that owns the component</param> public CharacterControllerComponent(AnimationSetRenderComponent animSetComponent, PhysicsComponent physicsComponent, Camera camera, // for camera shake, needs to be moved if there are other "Characters" than the player. GameObject parent) : base(parent) { AnimationSetRenderComponent = animSetComponent; PhysicsComponent = physicsComponent; Camera = camera; FeetColliders = new List<GameObject>(); Debug.Assert(AnimationSetRenderComponent != null); Debug.Assert(PhysicsComponent != null); }