private static bool HandleCommandNextLevel(string input) { int activePlaylistIndex = gameServer.ActivePlaylistIndex; if (activePlaylistIndex == -1) { Log.Write(LogType.Error, "Playlist mode is not active! Use \"set level ...\" command to change current level."); } gameServer.ChangeLevelFromPlaylist(activePlaylistIndex + 1); return(true); }
private static void Main(string[] args) { ConsoleUtils.TryEnableUnicode(); // Try to render Jazz2 logo if (ConsoleImage.RenderFromManifestResource("ConsoleImage.udl", out int imageTop) && imageTop >= 0) { int width = Console.BufferWidth; // Show version number in the right corner string appVersion = "v" + Game.App.AssemblyVersion; int currentCursorTop = Console.CursorTop; Console.SetCursorPosition(width - appVersion.Length - 2, imageTop + 1); Console.ForegroundColor = ConsoleColor.DarkGray; Console.WriteLine(appVersion); Console.ResetColor(); Console.CursorTop = currentCursorTop; } // Override working directory try { Environment.CurrentDirectory = Jazz2.Game.App.AssemblyPath; } catch (Exception ex) { Log.Write(LogType.Warning, "Cannot override working directory: " + ex); } // Process parameters int port; if (!TryRemoveArg(ref args, "/port:", out port)) { port = 0; } string overrideHostname; if (!TryRemoveArg(ref args, "/override-hostname:", out overrideHostname)) { overrideHostname = null; } string name; if (!TryRemoveArg(ref args, "/name:", out name) || string.IsNullOrWhiteSpace(name)) { name = "Unnamed server"; } int minPlayers; if (!TryRemoveArg(ref args, "/min-players:", out minPlayers)) { minPlayers = 0; } int maxPlayers; if (!TryRemoveArg(ref args, "/max-players:", out maxPlayers)) { maxPlayers = 0; } string levelName; if (!TryRemoveArg(ref args, "/level:", out levelName)) { levelName = "unknown/battle2"; } string levelTypeRaw; MultiplayerLevelType levelType; if (!TryRemoveArg(ref args, "/level-type:", out levelTypeRaw) || !Enum.TryParse(levelTypeRaw, out levelType)) { levelType = MultiplayerLevelType.Battle; } string configPath; if (!TryRemoveArg(ref args, "/config:", out configPath)) { if (File.Exists("Jazz2.Server.default")) { configPath = "Jazz2.Server.default"; } else { configPath = null; } } bool startUnloaded = TryRemoveArg(ref args, "/unloaded"); bool isPrivate = TryRemoveArg(ref args, "/private"); bool enableUPnP = TryRemoveArg(ref args, "/upnp"); // Initialization Version v = Assembly.GetEntryAssembly().GetName().Version; byte neededMajor = (byte)v.Major; byte neededMinor = (byte)v.Minor; byte neededBuild = (byte)v.Build; Log.Write(LogType.Info, "Starting server..."); Log.PushIndent(); // Start game server DualityApp.Init(DualityApp.ExecutionContext.Server, null, args); AsyncManager.Init(); gameServer = new GameServer(); if (overrideHostname != null) { try { gameServer.OverrideHostname(overrideHostname); } catch { Log.Write(LogType.Error, "Cannot set override public hostname!"); } } gameServer.Run(configPath, port, name, minPlayers, maxPlayers, isPrivate, enableUPnP, neededMajor, neededMinor, neededBuild); Log.PopIndent(); if (!startUnloaded) { if (gameServer.ActivePlaylistIndex == -1) { gameServer.ChangeLevel(levelName, levelType); } else { gameServer.ChangeLevelFromPlaylist(gameServer.ActivePlaylistIndex); } Log.Write(LogType.Info, "Ready to play!"); } else { Log.Write(LogType.Verbose, "Server is unloaded."); } Log.Write(LogType.Info, ""); // Check for updates Updater.CheckUpdates(OnCheckUpdates); // Processing of console commands ProcessConsoleCommands(); // Shutdown Log.Write(LogType.Info, "Closing..."); gameServer.Dispose(); }