public void Save(GameProgress progress, string path) { using (var sw = new StreamWriter(path)) using (var writer = new JsonTextWriter(sw)) { var serializer = CreateSerializer(); serializer.Serialize(writer, progress); } }
public GameProgress Load(string path) { using (var r = new StreamReader(path)) { var data = r.ReadToEnd(); var stateModel = JsonConvert.DeserializeObject <GameStateModel>(data); var progress = new GameProgress(stateModel); return(progress); } }