private AssetImage AddFakeTexture(string name) { name = "SkyBox" + name; AssetImage image = new AssetImage(); image.id = name; image.src = name; image.Created = true; room.AddAssetImage(image); return(image); }
private AssetImage GenerateCmftRad(int res, Cubemap cubemap, string forceName = "") { string path = AssetDatabase.GetAssetPath(cubemap); if (string.IsNullOrEmpty(path)) { return(null); } // remove assets path = path.Remove(0, path.IndexOf('/')); string appPath = Application.dataPath; string fullPath = appPath + path; string name = forceName; if (string.IsNullOrEmpty(name)) { name = cubemap.name + "_radiance"; } // we know the format were exporting, so we set it now AssetImage data = new AssetImage(); data.id = name; data.src = name + ".dds"; room.AddAssetImage(data); if (room.ExportOnlyHtml) { return(data); } string exportPath = room.RootFolder; string radPath = Path.Combine(exportPath, name); string dstFaceSize = res.ToString(CultureInfo.InvariantCulture);// "256"; string excludeBase = "false"; string mipCount = "9"; string glossScale = "10"; string glossBias = "1"; string lightingModel = "phongbrdf"; string inputGammaNumerator = "1.0"; string inputGammaDenominator = "1.0"; string outputGammaNumerator = "1.0"; string outputGammaDenominator = "1.0"; string generateMipChain = "false"; string numCpuProcessingThreads = "1"; StringBuilder builder = new StringBuilder(); builder.Append("--input \"" + fullPath + "\""); builder.Append(" --srcFaceSize " + cubemap.width); builder.Append(" --filter radiance"); builder.Append(" --dstFaceSize " + dstFaceSize); builder.Append(" --excludeBase " + excludeBase); builder.Append(" --mipCount " + mipCount); builder.Append(" --glossBias " + glossBias); builder.Append(" --glossScale " + glossScale); builder.Append(" --lightingModel " + lightingModel); builder.Append(" --numCpuProcessingThreads " + numCpuProcessingThreads); builder.Append(" --inputGammaNumerator " + inputGammaNumerator); builder.Append(" --inputGammaDenominator " + inputGammaDenominator); builder.Append(" --outputGammaNumerator " + outputGammaNumerator); builder.Append(" --outputGammaDenominator " + outputGammaDenominator); builder.Append(" --generateMipChain " + generateMipChain); builder.Append(" --outputNum 1"); builder.Append(" --output0 \"" + radPath + "\""); builder.Append(" --output0params dds,bgra8,cubemap"); string cmd = builder.ToString(); // we refer by namespace so Unity never really imports CMFT on Unity 5.0 CMFT.CmftInterop.DoExecute(cmd); return(data); }
public void PreProcessObject(MeshRenderer renderer, Mesh mesh, AssetObject obj, RoomObject rObj, bool assignLightmapScale) { LightmapExportType lightmapExportType = room.LightmapType; ExportTextureFormat format = room.TextureFormat; if (lightmapExportType != LightmapExportType.None) { int lightMap = renderer.lightmapIndex; if (lightMap != -1) { // Register mesh for lightmap render List <RoomObject> toRender; if (!lightmapped.TryGetValue(lightMap, out toRender)) { toRender = new List <RoomObject>(); lightmapped.Add(lightMap, toRender); } toRender.Add(rObj); if (assignLightmapScale) { if (lightmapExportType == LightmapExportType.Packed) { Vector4 lmap = renderer.lightmapScaleOffset; lmap.x = Mathf.Clamp(lmap.x, -2, 2); lmap.y = Mathf.Clamp(lmap.y, -2, 2); lmap.z = Mathf.Clamp(lmap.z, -2, 2); lmap.w = Mathf.Clamp(lmap.w, -2, 2); rObj.SetLightmap(lmap); } } if (lightmapExportType != LightmapExportType.BakedMaterial) { // check if we already have the texture string lmapId = "Lightmap" + lightMap; AssetImage lmapImage = room.TryGetTexture(lmapId); if (lmapImage == null) { lmapImage = new AssetImage(); lmapImage.id = lmapId; lmapImage.src = lmapId; room.AddAssetImage(lmapImage); } rObj.lmap_id = lmapImage.id; } } } switch (lightmapExportType) { case LightmapExportType.BakedMaterial: case LightmapExportType.Unpacked: { AssetImage image = new AssetImage(); string imgId = obj.id + "_Baked"; image.id = imgId; image.src = imgId; rObj.image_id = image.id; room.AddAssetImage(image); } break; } if (lightmapExportType != LightmapExportType.BakedMaterial && room.ExportMaterials) { // search for textures/color on object Texture2D texture = null; Color objColor = Color.white; Material[] mats = renderer.sharedMaterials; for (int j = 0; j < mats.Length; j++) { Material mat = mats[j]; Vector2 sca = mat.mainTextureScale; Vector2 off = mat.mainTextureOffset; if (sca != Vector2.one || off != Vector2.zero) { rObj.tiling = JanusUtil.FormatVector4(new Vector4(sca.x, sca.y, off.x, off.y)); } Shader shader = mat.shader; int props = ShaderUtil.GetPropertyCount(shader); for (int k = 0; k < props; k++) { string name = ShaderUtil.GetPropertyName(shader, k); ShaderUtil.ShaderPropertyType propType = ShaderUtil.GetPropertyType(shader, k); if (propType == ShaderUtil.ShaderPropertyType.TexEnv) { if (JanusGlobals.SemanticsMainTex.Contains(name.ToLower())) { // main texture texture Texture matTex = mat.GetTexture(name); if (matTex is Texture2D) { texture = (Texture2D)matTex; } } } else if (propType == ShaderUtil.ShaderPropertyType.Color) { if (JanusGlobals.SemanticsColor.Contains(name.ToLower())) { objColor = mat.GetColor(name); } } } } rObj.col = JanusUtil.FormatColor(objColor); if (room.ExportTextures && texture != null) { if (textureNames.Contains(texture.name)) { AssetImage img = room.AssetImages.FirstOrDefault(c => c.Texture == texture); if (img != null) { rObj.image_id = img.id; } return; } textureNames.Add(texture.name); AssetImage image = new AssetImage(); image.Texture = texture; image.id = texture.name; image.src = texture.name; rObj.image_id = image.id; room.AddAssetImage(image); } } }