public Map1Features(MapJobs map) { seed = map.Options.MapSeed; grid = map.grid; cells = grid.cells; templateInput = map.Options.MapTemplate; }
public Map4Coastline(MapJobs map) { grid = map.grid; pack = map.pack; cells = pack.cells; vertices = pack.vertices; n = cells.i.Length; }
public Map2Precipitation(MapJobs map) { grid = map.grid; cells = grid.cells; mapCoordinates = map.mapCoordinates; winds = map.Options.WindsInput; modifier = map.Options.PrecipitationInput / 100d; // user's input }
public Map1OceanLayers(MapJobs map) { grid = map.grid; cells = grid.cells; vertices = grid.vertices; pointsN = cells.i.Length; outline = outlineLayers["Standard 3"];//default style }
public HeightmapGenerator(MapJobs map) { var opt = map.Options; graphWidth = opt.Width; graphHeight = opt.Height; densityInput = opt.PointsNumber; templateInput = opt.MapTemplate; grid = map.grid; }
public Map4Rivers(MapJobs map) { grid = map.grid; pack = map.pack; cells = pack.cells; features = pack.features; vertices = pack.vertices; n = cells.i.Length; graphWidth = map.Options.Width; graphHeight = map.Options.Height; }
public Map6Religions(MapJobs map) { mapJobs = map; pack = map.pack; Names = map.Names; religionsInput = map.Options.ReligionsNumber; neutralInput = map.Options.NeutralInput; Debug.Log($"Religions {religionsInput} {neutralInput}"); graphWidth = map.Options.Width; graphHeight = map.Options.Height; }
public Map1Temperatures(MapJobs map) { _map = map; grid = map.grid; cells = grid.cells; mapCoordinates = map.mapCoordinates; temperaturePoleInput = map.Options.TemperaturePoleInput; heightExponentInput = map.Options.HeightExponentInput; svgWidth = _map.Options.Width; svgHeight = _map.Options.Height; }
public Map5BiomesSystem(MapJobs map) { grid = map.grid; pack = map.pack; biomesData = map.biomesData; }
public Map6Routes(MapJobs map) { this.map = map; }
public Map3Features(MapJobs map) { grid = map.grid; pack = map.pack; cells = pack.cells; }