public void update(double dt) { if (playersReady[0] && playersReady[1] && playersReady[2] && playersReady[3] && playersReady[4] && playersReady[5] && playersReady[6] && playersReady[7]) { if (playReadySF) { ready.Play(); playReadySF = false; } readyWait -= dt; if (readyWait < 0) { GameStateFighting gsf = new GameStateFighting(Content, Game, playerColors, net); net.setGSF(gsf); Game.doStateTransition(gsf); } } for (int x = 0; x < 8; x++) { if (playersReady[x]) { playerSlides[x] += (float)dt * 4; } } }
public void update(double dt) { if (playersReady[0] && playersReady[1] && playersReady[2] && playersReady[3] && playersReady[4] && playersReady[5] && playersReady[6] && playersReady[7]) { if (playReadySF) { ready.Play(); playReadySF = false; } readyWait -= dt; if (readyWait < 0) { GameStateFighting gsf = new GameStateFighting(Content, Game, playerColors, net); net.setGSF(gsf); Game.doStateTransition(gsf); } } for (int x = 0; x < 8; x++) { if (playersReady[x]) playerSlides[x] += (float)dt * 4; } }
public void setGSF(GameStateFighting gsf) { game = gsf; game.offline = !connected; }