public void move(Vector2 amnt) { position += amnt; if (coupledCamera != null && cameraCoupling.X == 1) { coupledCamera.move(new Vector2(-1 * amnt.X, 0)); } if (coupledCamera != null && cameraCoupling.Y == 1) { coupledCamera.move(new Vector2(0, -1 * amnt.Y)); } }
public GameStateFighting(ContentManager c, Game1 g, Color[] pColors, NetworkInterface ni) { net = ni; shakeAmnt = Vector2.Zero; ra = new Random(Environment.TickCount); Content = c; Game = g; ih = new InputHandler(); camera = new Camera(); camera.setPosition(Vector2.Zero); go = new Sprite("go.png", Content, Vector2.Zero, false); go.move(new Vector2( (Game1.SCREEN_WIDTH / 2) - (go.size.X / 2), (Game1.SCREEN_HEIGHT / 2) - (go.size.Y / 2))); goTimer = 250; winner = new Sprite("game.png", Content, Vector2.Zero, false); winner.move(new Vector2( (Game1.SCREEN_WIDTH / 2) - (winner.size.X / 2), (Game1.SCREEN_HEIGHT / 2) - (winner.size.Y / 2))); winnerTime = 751; platform = new Sprite("platform.png", Content, Vector2.Zero, false); playerOne = new Player("player.png", Content, Vector2.Zero); p1Field = new Sprite("force.png", Content, Vector2.Zero, false); playerOneNumber = 0; playerTwo = new Player("player.png", Content, Vector2.Zero); p2Field = new Sprite("force.png", Content, Vector2.Zero, false); playerTwoNumber = 0; extraFields = new List <Sprite>(); extraFieldTimes = new List <float>(); extraFieldColors = new List <Color>(); playerColors = pColors; scores = new int[8]; matchList = new Vector2[28] { mv(0, 7), mv(1, 6), mv(2, 5), mv(3, 4), mv(0, 6), mv(5, 7), mv(4, 1), mv(3, 2), mv(0, 5), mv(6, 4), mv(7, 3), mv(1, 2), mv(0, 4), mv(3, 5), mv(2, 6), mv(1, 7), mv(0, 3), mv(4, 2), mv(5, 1), mv(6, 7), mv(0, 2), mv(1, 3), mv(7, 4), mv(6, 5), mv(0, 1), mv(2, 7), mv(3, 6), mv(4, 5) }; matchList = shuffle(matchList); currentMatch = -1; fieldMultiplier = 1f; suddenDeath = new Sprite("suddendeath.png", Content, Vector2.Zero, false); suddenDeath.position = new Vector2( (Game1.SCREEN_WIDTH / 2) - (suddenDeath.size.X / 2), 50); playedGSE = false; controllerNumbers = new Dictionary <int, int>(); controllerNumbers.Add(0, 1); controllerNumbers.Add(1, 1); controllerNumbers.Add(2, 2); controllerNumbers.Add(3, 2); controllerNumbers.Add(4, 3); controllerNumbers.Add(5, 3); controllerNumbers.Add(6, 4); controllerNumbers.Add(7, 4); camera.move(new Vector2(-350, (Game1.SCREEN_WIDTH / 5))); goSF = Content.Load <SoundEffect>("go"); sdSF = Content.Load <SoundEffect>("suddendeath"); gameSF = Content.Load <SoundEffect>("game"); jumpSF = Content.Load <SoundEffect>("jump"); fieldSF = Content.Load <SoundEffect>("field"); prepareMatch(); }
public GameStateFighting(ContentManager c, Game1 g, Color[] pColors, NetworkInterface ni) { net = ni; shakeAmnt = Vector2.Zero; ra = new Random(Environment.TickCount); Content = c; Game = g; ih = new InputHandler(); camera = new Camera(); camera.setPosition(Vector2.Zero); go = new Sprite("go.png", Content, Vector2.Zero, false); go.move(new Vector2( (Game1.SCREEN_WIDTH / 2) - (go.size.X / 2), (Game1.SCREEN_HEIGHT / 2) - (go.size.Y / 2))); goTimer = 250; winner = new Sprite("game.png", Content, Vector2.Zero, false); winner.move(new Vector2( (Game1.SCREEN_WIDTH / 2) - (winner.size.X / 2), (Game1.SCREEN_HEIGHT / 2) - (winner.size.Y / 2))); winnerTime = 751; platform = new Sprite("platform.png", Content, Vector2.Zero, false); playerOne = new Player("player.png", Content, Vector2.Zero); p1Field = new Sprite("force.png", Content, Vector2.Zero, false); playerOneNumber = 0; playerTwo = new Player("player.png", Content, Vector2.Zero); p2Field = new Sprite("force.png", Content, Vector2.Zero, false); playerTwoNumber = 0; extraFields = new List<Sprite>(); extraFieldTimes = new List<float>(); extraFieldColors = new List<Color>(); playerColors = pColors; scores = new int[8]; matchList = new Vector2[28] { mv(0,7), mv(1,6), mv(2,5), mv(3,4), mv(0,6), mv(5,7), mv(4,1), mv(3,2), mv(0,5), mv(6,4), mv(7,3), mv(1,2), mv(0,4), mv(3,5), mv(2,6), mv(1,7), mv(0,3), mv(4,2), mv(5,1), mv(6,7), mv(0,2), mv(1,3), mv(7,4), mv(6,5), mv(0,1), mv(2,7), mv(3,6), mv(4,5) }; matchList = shuffle(matchList); currentMatch = -1; fieldMultiplier = 1f; suddenDeath = new Sprite("suddendeath.png", Content, Vector2.Zero, false); suddenDeath.position = new Vector2( (Game1.SCREEN_WIDTH / 2) - (suddenDeath.size.X / 2), 50); playedGSE = false; controllerNumbers = new Dictionary<int, int>(); controllerNumbers.Add(0, 1); controllerNumbers.Add(1, 1); controllerNumbers.Add(2, 2); controllerNumbers.Add(3, 2); controllerNumbers.Add(4, 3); controllerNumbers.Add(5, 3); controllerNumbers.Add(6, 4); controllerNumbers.Add(7, 4); camera.move(new Vector2(-350, (Game1.SCREEN_WIDTH / 5))); goSF = Content.Load<SoundEffect>("go"); sdSF = Content.Load<SoundEffect>("suddendeath"); gameSF = Content.Load<SoundEffect>("game"); jumpSF = Content.Load<SoundEffect>("jump"); fieldSF = Content.Load<SoundEffect>("field"); prepareMatch(); }