public Shoemon() : base() { Animation = Game.Instance.Content.Load<CharacterModel>("monsters\\shoemon").CreateAnimator("Shoemon"); // Animation.ChangeAnimation("attack"); Animation.Scale = 0.27f; Animation.AnimationEnded += animation_Finished; body = BodyFactory.CreateRectangle(Game.Instance.World, ConvertUnits.ToSimUnits(256*Animation.Scale), ConvertUnits.ToSimUnits(256*Animation.Scale), 1f, this); body.Friction = 0f; body.BodyType = BodyType.Dynamic; body.Restitution = 0f; body.LinearDamping = 5f; body.Mass = 1f; Position = Vector2.Zero; GameplayState gameplayState = Game.Instance.GameStateManager.States .FirstOrDefault(s => s is GameplayState) as GameplayState; body.IgnoreCollisionWith(gameplayState.RightWall.Body); body.IgnoreCollisionWith(gameplayState.LeftWall.Body); body.OnCollision += new OnCollisionEventHandler(body_OnCollision); body.UserData = this; components.Add(Health = new HealthComponent(50, 75)); brain.PushState(MoveToArea); if (sound == null && soundInstance == null) { sound = Game.Instance.Content.Load<SoundEffect>("music\\tomps"); soundInstance = sound.CreateInstance(); } }
public Player(World world) { Size = new Size(100, 100); Velocity = new Vector2(Speed, 0); // Inputin alustus. defaultSetup = new InputControlSetup(); controller = new InputController(Game.Instance.InputManager); controller.ChangeSetup(defaultSetup); Game.Instance.MapManager.OnMapChanged += new MapManagerEventHandler(MapManager_OnMapChanged); animator = Game.Instance.Content.Load<CharacterModel>("playeri\\plaery").CreateAnimator("player"); animator.ChangeAnimation("attack"); animator.Scale = 0.35f; // Colliderin alustus. body = BodyFactory.CreateRectangle(world, ConvertUnits.ToSimUnits(100), ConvertUnits.ToSimUnits(100), 1.0f); body.Friction = 0f; body.BodyType = BodyType.Dynamic; body.Restitution = 0f; body.LinearDamping = 5f; body.UserData = this; Position = Vector2.Zero; Size = new Size(100, 100); HealthComponent health = new HealthComponent(100); // Komponentti alustus. components.Add(targetingComponent = new TargetingComponent<Monster>(this)); components.Add(directionalArrow = new DirectionalArrow()); components.Add(weaponComponent = new WeaponComponent(targetingComponent, new BaseballBat())); components.Add(health); Game.Instance.MapManager.OnMapChanged += new MapManagerEventHandler(MapManager_OnMapChanged); // weaponSound = Game.Instance.Content.Load<SoundEffect>("music\\baseballbat"); Speed = 15f; }
public Slime() : base() { Animation = Game.Instance.Content.Load<CharacterModel>("monsters\\blob").CreateAnimator("blob"); Animation.Scale = 0.60f; Animation.AnimationEnded +=Animation_AnimationEnded; body = BodyFactory.CreateRectangle(Game.Instance.World, ConvertUnits.ToSimUnits(256 * Animation.Scale), ConvertUnits.ToSimUnits(256 * Animation.Scale), 1f, this); body.Friction = 0f; body.BodyType = BodyType.Dynamic; body.Restitution = 0f; body.LinearDamping = 5f; body.Mass = 1f; Position = Vector2.Zero; GameplayState gameplayState = Game.Instance.GameStateManager.States .FirstOrDefault(s => s is GameplayState) as GameplayState; body.IgnoreCollisionWith(gameplayState.RightWall.Body); body.IgnoreCollisionWith(gameplayState.LeftWall.Body); body.UserData = this; components.Add(Health = new HealthComponent(random.Next(250, 300))); brain.PushState(MoveToArea); if (sound == null && soundInstance == null) { sound = Game.Instance.Content.Load<SoundEffect>("music\\slime2"); soundInstance = sound.CreateInstance(); } }
public Megablob() : base() { Animation = Game.Instance.Content.Load<CharacterModel>("monsters\\bossi").CreateAnimator("boss"); Animation.Scale = 0.75f; body = BodyFactory.CreateRectangle(Game.Instance.World, ConvertUnits.ToSimUnits(256 * Animation.Scale / 2), ConvertUnits.ToSimUnits(256 * Animation.Scale / 2), 1f, this); body.Friction = 0f; body.BodyType = BodyType.Dynamic; body.Restitution = 0f; body.LinearDamping = 5f; body.Mass = 2.5f; Position = Vector2.Zero; GameplayState gameplayState = Game.Instance.GameStateManager.States .FirstOrDefault(s => s is GameplayState) as GameplayState; body.IgnoreCollisionWith(gameplayState.RightWall.Body); body.IgnoreCollisionWith(gameplayState.LeftWall.Body); body.UserData = this; body.OnCollision += new OnCollisionEventHandler(body_OnCollision); components.Add(Health = new HealthComponent(3500)); brain.PushState(MoveToArea); timerWrapper.AddTimer("player", 0); spits = new List<BossSpit>(); if (idleSound == null && idleSoundInstance == null) { idleSound = Game.Instance.Content.Load<SoundEffect>("music\\weird_monster"); idleSoundInstance = idleSound.CreateInstance(); } if (randomHampaat == null && randomHampaatInstance == null) { randomHampaat = Game.Instance.Content.Load<SoundEffect>("music\\randomhampaat"); randomHampaatInstance = randomHampaat.CreateInstance(); } }
public void ClearTarget() { TargetHealthComponent = null; Target = null; }