void Awake() { bombMover = Bomb.GetComponent <FigureMover>(); bombScaler = Bomb.GetComponent <FigureScaler>(); bombRotator = Bomb.GetComponent <FigureRotator>(); explosion = Bomb.GetComponentInChildren <ParticleSystem>(); }
void Awake() { cubeMover = CubeGO.GetComponent <FigureMover>(); }
void Awake() { sphereMover = SphereGO.GetComponent <FigureMover>(); }