private void btnOK_Click(object sender, EventArgs e) { switch (chkConditionerType.SelectedIndex) { case 0: ConditionerLoc cl = new ConditionerLoc(); cl.ReqMap = int.Parse(txtReqMap.Text); cl.ReqX = int.Parse(txtReqX.Text); cl.ReqY = int.Parse(txtReqY.Text); _toAdd.Add(cl); _forRefresh.RefreshTreeView(); break; case 1: ConditionerVariable cv = new ConditionerVariable(); cv.ReqVariable = lstVariable.SelectedIndex; cv.ReqValue = int.Parse(txtReqVarValue.Text); _toAdd.Add(cv); _forRefresh.RefreshTreeView(); break; case 2: ConditionerSwitch cs = new ConditionerSwitch(); cs.ReqSwitch = lstSwitch.SelectedIndex; cs.ReqValue = (cmbSwitchValue.SelectedIndex == 0) ? true : false; _toAdd.Add(cs); _forRefresh.RefreshTreeView(); break; } Close(); }
public void LoadEvent(Game obj, List<Event> toAdd) { int type = br.ReadInt32(); int count; switch (type) { case 0: break; case 1: break; case 2: Warp w = new Warp(); w.WarpMap = br.ReadInt32(); w.WarpX = br.ReadInt32(); w.WarpY = br.ReadInt32(); w.Position = br.ReadInt32(); toAdd.Add(w); break; case 3: ConditionerLoc cl = new ConditionerLoc(); cl.ReqMap = br.ReadInt32(); cl.ReqX = br.ReadInt32(); cl.ReqY = br.ReadInt32(); cl.Position = br.ReadInt32(); count = br.ReadInt32(); for (int i = 0; i < count; i++) LoadEvent(obj, cl.If); count = br.ReadInt32(); for (int i = 0; i < count; i++) LoadEvent(obj, cl.Else); toAdd.Add(cl); break; case 4: ConditionerVariable cv = new ConditionerVariable(); cv.ReqVariable = br.ReadInt32(); cv.ReqValue = br.ReadInt32(); count = br.ReadInt32(); for (int i = 0; i < count; i++) LoadEvent(obj, cv.If); count = br.ReadInt32(); for (int i = 0; i < count; i++) LoadEvent(obj, cv.Else); toAdd.Add(cv); break; case 5: ConditionerSwitch cs = new ConditionerSwitch(); cs.ReqSwitch = br.ReadInt32(); cs.ReqValue = br.ReadBoolean(); count = br.ReadInt32(); for (int i = 0; i < count; i++) LoadEvent(obj, cs.If); count = br.ReadInt32(); for (int i = 0; i < count; i++) LoadEvent(obj, cs.Else); toAdd.Add(cs); break; case 6: SetSwitch ss = new SetSwitch(); ss.Switch = br.ReadInt32(); ss.Value = br.ReadBoolean(); ss.ChangeType = br.ReadInt32(); toAdd.Add(ss); break; case 7: SetVariable sv = new SetVariable(); sv.Variable = br.ReadInt32(); sv.Value = br.ReadInt32(); sv.ChangeType = br.ReadInt32(); toAdd.Add(sv); break; } }