internal void RemoveEntity(AIEntity aiEntity) { m_AIEntites.Remove(aiEntity); }
internal void RemoveEntity(Entity entity) { AIEntity aiEntity = m_AIEntites.Single(a => a.Entity == entity); m_AIEntites.Remove(aiEntity); }
/// <summary> /// Adding a entity to the list and calls it in the loop. /// </summary> internal void AddEntity(AIEntity aiEntity) { m_AIEntites.Add(aiEntity); }