private void TakeScreenShot() { var args = new ScreenShotArgs { FrameWidth = HighResWidth, FrameHeight = HighResHeight, Path = path, ClearBackground = isTransparent }; if (myCamera == null) { myCamera = Camera.main; } if (myCamera == null) { myCamera = UnityEngine.Object.FindObjectOfType <Camera>(); } args.Cam = myCamera; if (scale > 1) { Screenshot.TakeScreenShot(args, args.GetScaledArg(scale)); } else { Screenshot.TakeScreenShot(args); } }
private void TakeScreenShot() { var args = new ScreenShotArgs { FrameWidth = HighResWidth, FrameHeight = HighResHeight, Path = path, ClearBackground = isTransparent }; if (myCamera == null) { myCamera = Camera.main; } if (myCamera == null) { myCamera = Object.FindObjectOfType <Camera>(); } args.Cam = myCamera; Timelapse = new Timelapse(waitTime, times, args.GetScaledArg(scale)); }