상속: KSPPluginFramework.MonoBehaviourExtended
 internal override void Start()
 {
     GameEvents.onEditorShipModified.Add(ShipModified);
     GameEvents.onEditorLoad.Add(OnLoad);
     GameEvents.onEditorShowPartList.Add(RunTests);
     CrewPanelMonitor.CrewChanged += RunTests;
     ShipSections.API.PartSectionInitialized.Add(SectionInitialized);
     ShipSections.API.SectionRenamed.Add(SectionRenamed);
     ShipSections.API.SectionsMerged.Add(SectionsMerged);
     ShipSections.API.NewSectionCreated.Add(NewSection);
     Instance = this;
 }
 internal override void Start()
 {
     GameEvents.onEditorShipModified.Add(ShipModified);
     GameEvents.onEditorLoad.Add(OnLoad);
     GameEvents.onEditorShowPartList.Add(RunTests);
     CrewPanelMonitor.CrewChanged += RunTests;
     ShipSections.API.PartSectionInitialized.Add(SectionInitialized);
     ShipSections.API.SectionRenamed.Add(SectionRenamed);
     ShipSections.API.SectionsMerged.Add(SectionsMerged);
     ShipSections.API.NewSectionCreated.Add(NewSection);
     Instance = this;
 }