public void CallScence(IScence sender, NextGameState next) { if (next == null) { if (sender != null) { sender.Hide(); } this.uihost.Dispatcher.BeginInvoke(() => { this.Scence(next); }); return; } this.uihost.Dispatcher.BeginInvoke(() => { this.Scence(next); }); if (sender != null) { sender.Hide(); } //this.Scence(next); }
private void Scence(NextGameState next) { uihost.storyMode(); uihost.storyReset(); if (next == null) { uihost.storyMapUI.resetTeam(); uihost.storyMapUI.Load(RuntimeData.Instance.CurrentBigMap); return; } currentStatus = next.Type; switch (next.Type) { //case "rollrole": // uihost.rollRolePanel.Show(); // break; //case "tutorial": // Tutorial(); // break; case "map": uihost.storyMapUI.resetTeam(); if (next.Value == null || next.Value.Equals(string.Empty)) { next.Value = RuntimeData.Instance.CurrentBigMap; } // RuntimeData.Instance.Date = RuntimeData.Instance.Date.AddHours(1); //地图耗时 //RuntimeData.Instance.Save("自动存档"); // RuntimeData.Instance.CheckCheat(); LoadStoryMap(next.Value); //lastScenceIsMap = true; break; //case "battle": // uihost.battleFieldContainer.Load(next.Value); // break; //case "scenario": // uihost.scence.Load(next.Value); // break; //case "battle": // Story story = new Story() { Name = "battle_" + next.Value }; // story.Actions.Add(new GameData.Action() { Type = "BATTLE", Value = next.Value }); // StoryManager.PlayStory(story, lastScenceIsMap); // break; case "story": StoryManager.PlayStory(next.Value, lastScenceIsMap); lastScenceIsMap = false; break; //case "arena": // Arena(); // break; //case "trial": // Trial(); // break; //case "tower": // Tower(true); // break; //case "nextTower": // Tower(false); // break; //case "huashan": // Huashan(true); // break; //case "nextHuashan": // Huashan(false); // break; //case "restart": // Restart(); // break; //case "nextZhoumu": // NextZhoumu(); // break; //case "gameOver": // uihost.gameOverPanel.Show(); // break; //case "gameFin": // uihost.fin.Hide (); // break; //case "shop": // uihost.shopPanel.Show(ShopManager.GetShop(next.Value)); // break; //case "sellshop": // uihost.shopPanel.Show(SellShopManager.GetSellShop(next.Value)); // break; //case "game": // uihost.playSmallGame(next.Value); // break; default: // Debug.Log("error scence type: " + next.Type); uihost.storyMode(); uihost.storyMapUI.resetTeam(); uihost.storyMapUI.Load(RuntimeData.Instance.CurrentBigMap); break; } }