예제 #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            //draw the list using GUILayout, you can of course specify your own position and label
            list1.DoLayoutList();
            serializedObject.ApplyModifiedProperties();

            GUILayout.Space(5);

            JEngineSetting.MakeHorizontal(50, () =>
            {
                if (GUILayout.Button("自动获取fields", GUILayout.Height(30)))
                {
                    DoConvert(target as ClassBind);
                }
            });

            GUILayout.Space(5);

            JEngineSetting.MakeHorizontal(50, () =>
            {
                if (GUILayout.Button("自动更新fieldType", GUILayout.Height(30)))
                {
                    DoFieldType(target as ClassBind);
                }
            });


            GUILayout.Space(15);
        }
예제 #2
0
        private void OnGUI()
        {
            //绘制标题
            GUILayout.Space(10);
            GUI.skin.label.fontSize  = 24;
            GUI.skin.label.alignment = TextAnchor.MiddleCenter;
            GUILayout.Label("ILRuntime适配器生成");
            GUI.skin.label.fontSize = 18;
            GUILayout.Label("ILRuntime Adapter Generator");

            //介绍
            EditorGUILayout.HelpBox("本地工程类(没生成asmdef的),Assembly一栏不需要改,Class name一栏写类名(有命名空间带上);\n" +
                                    "有生成asmdef的工程类,Assembly一栏写asmdef里写的名字,Class name一栏写类名(有命名空间带上);\n" +
                                    "最后的Namespace是生成的适配器的命名空间,随便写,只要在适配器Helper引用激活即可\n\n" +
                                    "如果要生成Unity类的适配器,请确定找到了对应的module,并添加进热更工程,HotUpdateScripts/Dlls文件夹内,不然无法获取", MessageType.Info);

            //程序集
            GUILayout.Space(50);
            JEngineSetting.MakeHorizontal(25, () =>
            {
                EditorGUILayout.LabelField("Assembly 类的程序集");
            });
            JEngineSetting.MakeHorizontal(25, () =>
            {
                _assembly = EditorGUILayout.TextField("", _assembly);
            });

            //类名
            GUILayout.Space(10);
            JEngineSetting.MakeHorizontal(25, () =>
            {
                _class = EditorGUILayout.TextField("Class name 类名", _class);
            });

            //命名空间
            GUILayout.Space(10);
            JEngineSetting.MakeHorizontal(25, () =>
            {
                EditorGUILayout.LabelField("Namespace for generated adapter 生成适配器的命名空间");
            });
            JEngineSetting.MakeHorizontal(25, () =>
            {
                _namespace = EditorGUILayout.TextField("", _namespace);
            });

            //生成
            GUILayout.Space(10);
            JEngineSetting.MakeHorizontal(25, () =>
            {
                if (GUILayout.Button("Generate 生成"))
                {
                    GenAdapter();
                }
            });
        }
예제 #3
0
        static void Update()
        {
            if (!isDone || EditorApplication.isPlaying)
            {
                return;
            }

            if (!Directory.Exists("Assets/HotUpdateResources/Dll/Hidden~")) //DLL导入到隐藏文件夹,防止每次加载浪费时间
            {
                Directory.CreateDirectory("Assets/HotUpdateResources/Dll/Hidden~");
            }

            if (!File.Exists(DLLMgr.DllPath)) //没热更dll就返回
            {
                return;
            }

            //有的话比较日期
            DateTime lastModified    = File.GetLastWriteTime(DLLMgr.DllPath);
            string   lastModifiedStr = lastModified.ToString(JEngineSetting.GetString(JEngineSetting.DATE_FORMAT));

            if (JEngineSetting.LastDLLCleanUpTime != lastModifiedStr) //不一样再处理
            {
                var           files     = di.GetFiles();
                var           watch     = new Stopwatch();
                int           counts    = 0;
                List <string> fileNames = Directory.GetFiles("Assets/",
                                                             "*.dll", SearchOption.AllDirectories).ToList();

                DLLMgr.Delete("Assets/HotUpdateResources/Dll/HotUpdateScripts.bytes");
                watch = new Stopwatch();
                DLLMgr.MakeBytes();
                watch.Stop();
                if (watch.ElapsedMilliseconds > 0)
                {
                    Log.Print("Convert DLL in: " + watch.ElapsedMilliseconds + " ms.");
                }

                AssetDatabase.Refresh();

                JEngineSetting.LastDLLCleanUpTime = lastModifiedStr;

                isDone    = false;
                fileNames = fileNames.FindAll((x) => !x.Contains("~"));

                watch.Start();
                foreach (var file in files)
                {
                    var name = file.Name;
                    if (!File.Exists(library.FullName + "/" + name) && !name.Contains("netstandard") &&
                        !name.Contains("HotUpdateScripts") && !name.Contains("Unity") && !name.Contains("System") &&
                        ((name.Contains(".pdb") || name.Contains(".dll"))))
                    {
                        if (fileNames.Find(x => x.Contains(name)) == null) //不存在就添加
                        {
                            DLLMgr.Delete(file.FullName.Replace("Hidden~", "../Dll"));
                            File.Move(file.FullName, file.FullName.Replace("Hidden~", "../Dll"));
                            Log.Print(
                                $"Find new referenced dll `{name}`, note that your hot update code may not be able " +
                                $"to run without rebuild application\n" +
                                $"发现新的引用DLL`{name}`,请注意,游戏可能需要重新打包,否则热更代码无法将有可能运行");
                        }
                        else //存在就删了
                        {
                            DLLMgr.Delete(file.FullName);
                            counts++;
                        }
                    }
                    else if (!name.Contains("HotUpdateScripts"))
                    {
                        DLLMgr.Delete(file.FullName);
                        counts++;
                    }
                    else
                    {
                        if (!name.Contains("HotUpdateScripts"))
                        {
                            Log.PrintError($"无法删除{file.FullName},请手动删除");
                        }
                    }
                }

                watch.Stop();
                if (counts > 0) //如果删除过东西,就代表DLL更新了,就需要生成文件
                {
                    Log.Print("Cleaned: " + counts + " files in: " + watch.ElapsedMilliseconds + " ms.");
                }

                isDone = true;
            }

            if (!File.Exists("Assets/HotUpdateResources/Dll/HotUpdateScripts.bytes"))
            {
                isDone = false;
                var watch = new Stopwatch();
                DLLMgr.MakeBytes();
                watch.Stop();
                Log.Print("Convert DLL in: " + watch.ElapsedMilliseconds + " ms.");
                AssetDatabase.Refresh();
                isDone = true;
            }
        }