/* Functions */ private void Awake() { instance = this; this.mOpenWindow = new LinkedList <JCS_DialogueObject>(); this.mGlobalUndoRedoSystem = this.gameObject.AddComponent <JCS_UndoRedoSystem>(); }
/* Functions */ protected override void Awake() { base.Awake(); // Use the universal one if not filled. if (mUndoRedoSystem == null) { this.mUndoRedoSystem = JCS_UIManager.instance.GetGlobalUndoRedoSystem(); } // Add to get manage by the system. this.mUndoRedoSystem.AddUndoRedoComponentToSystem(this); // Register it, note we need to register as soon as possible // so we don't miss any default setting record by the script. RegisterUndoEvent(); }