public void ChangeStage(int num) { openmap = new int[, ] { { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0 }, }; switch (num) { case 1: Girl.MoveAble = true; Board = new Floor1().Board; RandomActor(); break; case 2: Board = new Floor2().Board; RandomActor(); break; case 3: Board = new Floor3().Board; RandomActor(); break; case 4: Board = new Floor4().Board; RandomActor(); break; case 5: Board = new Floor5().Board; RandomActor(); break; } }
public JAMGameModel() { Board = new Floor1().Board; girl = new Actor(); RandomActor(); }