internal RealSpaceEngineers(GameSession gameSession, ILog log, PluginConfig config) { var lowLevelObserver = new LowLevelObserver(gameSession) { Log = log }; Observer = new Observer(lowLevelObserver) { Log = log, Radius = config.ObservationRadius }; Session = new SessionController() { Log = log }; Items = new Items(gameSession, lowLevelObserver); Definitions = new Definitions(); var characterController = new CharacterController(gameSession, Observer, lowLevelObserver, log); Character = characterController; var blocks = new Blocks(gameSession, lowLevelObserver); Blocks = blocks; Admin = new SpaceEngineersAdmin(characterController, blocks, new ObserverAdmin(lowLevelObserver)); Screens = new Screens(); }
public CharacterController(IGameSession session, IObserver observer, LowLevelObserver lowLevelObserver, ILog log) { m_session = session; m_observer = observer; m_lowLevelObserver = lowLevelObserver; Log = log; }
public Blocks(IGameSession session, LowLevelObserver observer) { m_session = session; m_observer = observer; }
public ObserverAdmin(LowLevelObserver lowLevelObserver) { m_lowLevelObserver = lowLevelObserver; }