public Game1() { graphics = new GraphicsDeviceManager (this); Content.RootDirectory = "Content"; graphics.IsFullScreen = true; graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight; this.Deactivated += (object sender, EventArgs e) => { var screenHeight = graphics.PreferredBackBufferHeight; TicTacToeGame = new TicTacToeGame(); TicTacToeGame.Init(graphics.PreferredBackBufferWidth, screenHeight, screenHeight / 4); }; }