public override void InheritData(Gun source) { base.InheritData(source); MultiActiveReloadController component = source.GetComponent <MultiActiveReloadController>(); if (component) { this.reloads = component.reloads; this.activeReloadEnabled = component.activeReloadEnabled; } }
public static void OnActiveReloadPressedHook(Action <Gun, PlayerController, Gun, bool> orig, Gun self, PlayerController p, Gun g, bool actualPress) { orig(self, p, g, actualPress); if (self.IsReloading || self.reloadTime < 0f) { PlayerController playerController = self.CurrentOwner as PlayerController; if (playerController && (actualPress || true)) { MultiActiveReloadController controller = self.GetComponent <MultiActiveReloadController>(); if (controller != null && controller.activeReloadEnabled && controller.canAttemptActiveReload && !GameUIRoot.Instance.GetReloadBarForPlayer(self.CurrentOwner as PlayerController).IsActiveReloadGracePeriod()) { bool flag2 = GameUIRoot.Instance.AttemptActiveReloadOnlyMultireload(self.CurrentOwner as PlayerController); MultiActiveReload reload = GameUIRoot.Instance.GetReloadBarForPlayer(self.CurrentOwner as PlayerController).GetMultiActiveReloadForController(); if (flag2) { controller.OnActiveReloadSuccess(reload); GunFormeSynergyProcessor component = self.GetComponent <GunFormeSynergyProcessor>(); if (component) { component.JustActiveReloaded = true; } ChamberGunProcessor component2 = self.GetComponent <ChamberGunProcessor>(); if (component2) { component2.JustActiveReloaded = true; } } else { controller.OnActiveReloadFailure(reload); } if (reload == null || !reload.canAttemptActiveReloadAfterwards) { ETGModConsole.Log("yes"); controller.canAttemptActiveReload = false; Action <PlayerController, Gun, bool> act = (Action <PlayerController, Gun, bool>)info2.CreateDelegate <Action <PlayerController, Gun, bool> >(); self.OnReloadPressed -= act; } } } } }