public void Clone(ISWeapon weapon) { base.Clone(weapon); _minDamage = weapon.MinDamage; _durability = weapon.Durability; _maxDurability = weapon.MaxDurability; _prefab = weapon.Prefab; equipmentSlot = weapon.equipmentSlot; }
public ISWeapon(ISWeapon weapon) { Clone(weapon); }
public ISWeapon(ISWeapon weapon) { Clone(weapon); }
public void Clone(ISWeapon weapon) { base.Clone(weapon); _minDamage = weapon.MinDamage; _durability = weapon.Durability; _maxDurability = weapon.MaxDurability; _prefab = weapon.Prefab; equipmentSlot = weapon.equipmentSlot; }