public static string BasicDisplay(WeaponData weapon) { return(string.Format("Name: '{1}'{0}Base Price: '{2} gp'{0}Weight: '{3} pound(s)'{0}Damage: '{4} [{5}-20/{6}]' {7}{0}Range Increment: '{8} feet'{0}Hardness: '{9}'{0}Hit Points: '{10}'{0}{11}", Environment.NewLine, weapon.WeaponName, weapon.BasePrice, weapon.WeaponWeight, weapon.WeaponDamage, weapon.WeaponThreatRange, weapon.WeaponCritical, weapon.WeaponDamageType, weapon.RangeIncrement, weapon.WeaponHardness, weapon.WeaponHitPoints, weapon.WeaponText)); }
public static string BasicDisplay(WeaponData weapon) { return string.Format("Name: '{1}'{0}Base Price: '{2} gp'{0}Weight: '{3} pound(s)'{0}Damage: '{4} [{5}-20/{6}]' {7}{0}Range Increment: '{8} feet'{0}Hardness: '{9}'{0}Hit Points: '{10}'{0}{11}", Environment.NewLine, weapon.WeaponName, weapon.BasePrice, weapon.WeaponWeight, weapon.WeaponDamage, weapon.WeaponThreatRange, weapon.WeaponCritical, weapon.WeaponDamageType, weapon.RangeIncrement, weapon.WeaponHardness, weapon.WeaponHitPoints, weapon.WeaponText); }
private void WeaponInformation(WeaponData data) { Name = data.WeaponName; Cost = data.BasePrice; Weight = data.WeaponWeight; Description = data.WeaponText; Damage = data.WeaponDamage; ThreatRange = data.WeaponThreatRange; Critical = data.WeaponCritical; Range = data.RangeIncrement; DamageType = data.WeaponDamageType; Proficiency = data.WeaponProficiencyRequirement; Category = data.WeaponCategory; Hardness = data.WeaponHardness; HitPoints = data.WeaponHitPoints; Part = data.WeaponPart; ToHit = "+0"; }
public WeaponOrder(WeaponData weaponData) { WeaponInformation(weaponData); }