예제 #1
0
파일: Form1.cs 프로젝트: GCC-CSO/Code-0-
        public void CombatStyleSave()
        {
            if(saveStream==null)
                CombatStyleDialogSaveAs();

            else
            {
                 CombatAttributes Attri = new CombatAttributes(CombatStyleComAttrFireIn_Num.Value, CombatStyleComAttrIceIn_Num.Value, CombatStyleComAttrAirIn_Num.Value, CombatStyleComAttrEarthIn_Num.Value, CombatStyleComAttrSlashIn_Num.Value, CombatStyleComAttrBashIn_Num.Value, CombatStyleComAttrPierceIn_Num.Value);

                String Name = CombatStyleNameIn_Text.Text;
                String pFileLocation = CombatStylePClassIn_Text.Text;
                String animeFileLocation = CombatStyleAnimIn_Text.Text;

                CombatStyle style = new CombatStyle(Attri, Name ,pFileLocation, animeFileLocation);

                if (!CombatStyles.Contains(style))
                {
                    CombatStyles.Add(style);
                }

                DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(List<CombatStyle>));
                serializer.WriteObject(saveStream, CombatStyles);

            }
        }
예제 #2
0
 public CombatStyle(CombatStyle comb)
 {
     this.Attributes = comb.Attributes;
     this.Name = comb.Name;
     this.PartialClassLocation = comb.PartialClassLocation;
     this.Animation = comb.Animation;
 }
예제 #3
0
파일: Form1.cs 프로젝트: GCC-CSO/Code-0-
        private void LoadCombatStyle_Click(object sender, EventArgs e)
        {
            if (CombatStyles_List.SelectedItem != null)
            {
                CombatStyle inCom = new CombatStyle((CombatStyle)CombatStyles_List.SelectedItem);
                CombatStyleNameIn_Text.Text = inCom.Name;

                CombatStyleComAttrFireIn_Num.Value = inCom.Attributes.elements.Fire;
                CombatStyleComAttrAirIn_Num.Value = inCom.Attributes.elements.Air;
                CombatStyleComAttrEarthIn_Num.Value = inCom.Attributes.elements.Earth;
                CombatStyleComAttrIceIn_Num.Value = inCom.Attributes.elements.Ice;

                CombatStyleComAttrSlashIn_Num.Value = inCom.Attributes.normal.Slashing;
                CombatStyleComAttrBashIn_Num.Value = inCom.Attributes.normal.Bashing;
                CombatStyleComAttrPierceIn_Num.Value = inCom.Attributes.normal.Piercing;

                CombatStylePClassIn_Text.Text = inCom.PartialClassLocation;
                CombatStyleAnimIn_Text.Text = inCom.Animation;
            }
        }
예제 #4
0
파일: Form1.cs 프로젝트: GCC-CSO/Code-0-
        private void CombatStyleSave_Button_Click(object sender, EventArgs e)
        {
            if (CombatStyleNameIn_Text.Text != "")
            {
                CombatAttributes Attri = new CombatAttributes(CombatStyleComAttrFireIn_Num.Value, CombatStyleComAttrIceIn_Num.Value, CombatStyleComAttrAirIn_Num.Value, CombatStyleComAttrEarthIn_Num.Value, CombatStyleComAttrSlashIn_Num.Value, CombatStyleComAttrBashIn_Num.Value, CombatStyleComAttrPierceIn_Num.Value);
                String Name = CombatStyleNameIn_Text.Text;
                String pFileLocation = CombatStylePClassIn_Text.Text;
                String animeFileLocation = CombatStyleAnimIn_Text.Text;
                CombatStyle style = new CombatStyle(Attri, Name, pFileLocation, animeFileLocation);

                bool OK = true;
                List<CombatStyle> mock = new List<CombatStyle>(CombatStyles);
                foreach (CombatStyle styleCompare in mock)
                {
                    if (styleCompare.Equals(style))
                    {
                        if (MessageBox.Show("Would you like to replace the combat style on the list?", "Warning", MessageBoxButtons.YesNo) == DialogResult.Yes)
                        {
                            CombatStyles.Remove(styleCompare);
                        }
                        else
                            OK = false;
                    }
                }

                if (OK)
                {
                    CombatStyles.Add(style);
                    CombatStyles_List.DataSource = new List<CombatStyle>(CombatStyles);
                }
            }
        }