private void OnDestroy() { Instance = null; PauseManager.onPauseEndGlobal -= OnPauseEnd; Time.timeScale = oldTimeScale; AkSoundEngine.PostEvent("Unpause_All", null); }
private void Awake() { Instance = this; oldTimeScale = Time.timeScale; Time.timeScale = 1; AkSoundEngine.PostEvent("Pause_All", null); PauseManager.onPauseEndGlobal += OnPauseEnd; }