private float GetInput(string axisName) { if (useUnscaledTime) { return(InputHelpers.GetAxisRawSmooth(axisName, Time.unscaledDeltaTime, axisSmoothTime) * speed * Time.unscaledDeltaTime); } else { return(Input.GetAxis(axisName) * speed * Time.deltaTime); } }
private float CalculateInputAxis() { if (useUnscaledTime) { return(InputHelpers.GetAxisRawSmooth(rotationAxisName, Time.unscaledDeltaTime, axisSmoothTime) * speed * Time.unscaledDeltaTime); } else { return(Input.GetAxis(rotationAxisName) * speed * Time.deltaTime); } }