public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime) { // Draw the selected entry in yellow, otherwise white. Color color = isSelected ? Color.Yellow : Color.White; // Pulsate the size of the selected menu entry. double time = gameTime.TotalGameTime.TotalSeconds; float pulsate = (float)Math.Sin(time * 6) + 1; float scale = 1 + pulsate * 0.05f * selectionFade; // Modify the alpha to fade text out during transitions. color *= screen.TransitionAlpha; // Draw text, centered on the middle of each line. ScreenManager screenManager = screen.ScreenManager; SpriteFont font = screenManager.Font; Vector2 origin = new Vector2(0, font.LineSpacing / 2); Engine.SpriteBatch.DrawString(font, text, position, color, 0, origin, scale, SpriteEffects.None, 0); }
public virtual int GetWidth(MenuScreen screen) { return((int)screen.ScreenManager.Font.MeasureString(Text).X); }
public virtual int GetHeight(MenuScreen screen) { return(screen.ScreenManager.Font.LineSpacing); }