예제 #1
0
        public static MapHandler GetInstance()
        {
            if(m_Instance == null)
                m_Instance = new MapHandler();

            return m_Instance;
        }
예제 #2
0
        public static MapHandler GetInstance()
        {
            if (m_Instance == null)
            {
                m_Instance = new MapHandler();
            }

            return(m_Instance);
        }
예제 #3
0
 public void SetTileID(int tileID)
 {
     m_TileID = tileID;
     if (m_tileSetRef != null)
     {
         SetSourceRectangle(MapHandler.GetInstance().GetSourceRectByID(GetTileID(), m_tileSetRef.Width,
                                                                       m_tileSetRef.Height, (int)GetTileSize().X, (int)GetTileSize().Y));
     }
 }
예제 #4
0
        public List <Vector2> GetAdjacentsToTile(Vector2 tilePosition)
        {
            List <Vector2> adjacents = new List <Vector2>();

            int x = (int)(tilePosition.X);
            int y = (int)(tilePosition.Y);

            for (int i = -1; i < 2; i++)
            {
                for (int j = -1; j < 2; j++)
                {
                    if (j == 0 && i == 0)
                    {
                        continue;
                    }


                    if ((i == 1 || i == -1) && j == 0)
                    {
                        continue;
                    }

                    if (tilePosition.Y % 2 == 1)
                    {
                        if (i < 0)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        if (i > 0)
                        {
                            continue;
                        }
                    }

                    /*
                     * if (((int)tilePosition.Y) % 2 == 0)
                     * {
                     *  if ((j == 1 || j == -1) && i == 0)
                     *      continue;
                     * }
                     */
                    Vector2 temp = Vector2.Add(new Vector2(i, j), tilePosition);
                    if (temp.X < 0)
                    {
                        continue;
                    }

                    if (temp.Y < 0)
                    {
                        continue;
                    }

                    if (temp.X >= m_mlActiveLayer.GetMapSize().X)
                    {
                        continue;
                    }

                    if (temp.X >= m_mlActiveLayer.GetMapSize().Y)
                    {
                        continue;
                    }

                    if (MapHandler.GetInstance().IsTileSolid(temp))
                    {
                        continue;
                    }

                    adjacents.Add(temp);
                }
            }
            return(adjacents);
        }